WebEDH decks almost always run ramp, but the curve of a 60 card deck usually tops out at 5 or 6 CMC with the bulk of value cards in the 2-4 CMC range. In EDH, most of your value plays will be in the 4-6 CMC range with your curve toppers being 7-8+ CMC. WebFeb 9, 2024 · The average land count of a Commander deck (excluding cEDH, as that’s a whole other beast) is roughly 35-39. Lands like Maze of Ith are not included in this figure, as they don’t produce mana. The remaining 11-15 slots are usually reserved for some combination of fixing and mana acceleration cards.
How Many Lands and Ramp Do I Need in My Commander Deck?
WebMar 22, 2024 · What cards should you cut from your EDH deck? How much ramp and card draw should you have in your deck? What's the best commander for your deck? Sometimes it's not the one you picked initially! Mar 22, 2024 45:57. The Good Stuff Dilemma. On this week’s episode, we discuss good stuff in the command zone. Is power creep real? WebBlue/Black (Dimir) Mana Ramp Package Any EDH/Commander player worth their salt can tell you how important mana ramp is to a deck so I won’t spend to much time explaining it, but just to clarify in case you don’t know…it’s very very important. I always recommend running between eight and ten ways to ramp your mana, this typically insures you will be … fashion show mall hotels
How Many Lands Should You Really Play in …
WebWondering what kind of card draw you should be looking for, or how much to play in Commander? We've got you covered!Use our Tcgplayer affiliate link to buy c... WebMay 4, 2024 · Really, it is almost exclusively considered a green ability, excepting symmetrical effects like Mana Flare. Black has Crypt Ghast, and it is a workhorse for the color. Finally, Black Market will produce ludicrous amounts of mana if left alone for a couple turn rotations. Personally, I prefer Revel in Riches, but both are great ramp effects in ... WebSeize the spotlight is awesome. It's almost always draw 2 make 2 treasures minimum. People hate getting their stuff stolen in my group, even if it's just until end of turn. And they don't know if you have a way to sac the creature in hand or not. Late game with big board states it's pretty much always draw 3 make 3 treasures fashion show mall hours today